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<rss version="2.0"><channel><title>SolidSmack - Latest Comments in Why Your SolidWorks Models Suck&amp;#8230; Memory Out of Your Computer</title><link>http://solidsmack.disqus.com/</link><description>SolidWorks 3D CAD Technology Design Blog</description><language>en</language><lastBuildDate>Thu, 20 Aug 2009 08:39:37 -0000</lastBuildDate><item><title>Re: Why Your SolidWorks Models Suck&amp;#8230; Memory Out of Your Computer</title><link>http://www.solidsmack.com/solidworks-performance-and-memory-help/2008-07-30/#comment-15123032</link><description>Rather than saving as a parasolid, if it's a part insert it into a new part, and work on the new part. It will only rebuild up to that point and its all still fully referenced and easily editable.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">narrowcurves</dc:creator><pubDate>Thu, 20 Aug 2009 08:39:37 -0000</pubDate></item><item><title>Re: Why Your SolidWorks Models Suck&amp;#8230; Memory Out of Your Computer</title><link>http://www.solidsmack.com/solidworks-performance-and-memory-help/2008-07-30/#comment-1065244</link><description>This is about right Josh.  My computer is slowing down to a crawl at times with a project I am helping our local university.  I'd be afraid to go back to try and change anything but my birthday is next week so I am going to get two more gigs of RAM memory for the two I have already.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">weewilly</dc:creator><pubDate>Thu, 31 Jul 2008 17:26:00 -0000</pubDate></item><item><title>Re: Why Your SolidWorks Models Suck&amp;#8230; Memory Out of Your Computer</title><link>http://www.solidsmack.com/solidworks-performance-and-memory-help/2008-07-30/#comment-1059747</link><description>hey Marijn, actually I'm pretty non-biased (I think) with both History-free and history-dependent 3D modeling. I haven't used ST yet, so can't comment fully on the daily capabilities, but I do like the idea of some feature.&lt;br&gt;&lt;br&gt;My sidenote was to slap the mentality that one or the other doesn't require as much thought (time) because of the way history of features is implemented. I've used a direct history free modeler, started off one way and because of a change had to start over completely. In a history based model I was able to go back make the change, some adjustment and keep going. It all requires some thought. don't ya think?</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">joshmings</dc:creator><pubDate>Thu, 31 Jul 2008 08:46:41 -0000</pubDate></item><item><title>Re: Why Your SolidWorks Models Suck&amp;#8230; Memory Out of Your Computer</title><link>http://www.solidsmack.com/solidworks-performance-and-memory-help/2008-07-30/#comment-1059286</link><description>I used lightweight option for a while, and I realized that I don't really like it. The problem is when you do need to modify one of the lightweight components, it takes ages to load them! &lt;br&gt;Instead I'm using "shaded" view (instead of "shaded with edges"): it might be not the best to work like this 100% of the time, but I like to work like this most of the time and change view only when I need to. Also I realized SW crashes less when I'm using this option. &lt;br&gt;Another trick is to set configurations and suppress the heaviest components or features, depending on what you're working on. For example, I like to make an "envelope only" configuration to all my assemblies and I suppress everything except for the outside components, usually it's comfortable to design jigs like this.&lt;br&gt;If your model is completely stuck, you should turn it into parasolid (which deletes all its history) for it to run.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">kobykarp</dc:creator><pubDate>Thu, 31 Jul 2008 07:27:43 -0000</pubDate></item><item><title>Re: Why Your SolidWorks Models Suck&amp;#8230; Memory Out of Your Computer</title><link>http://www.solidsmack.com/solidworks-performance-and-memory-help/2008-07-30/#comment-1058703</link><description>Do I reconize some fanboy remarks to ST technology in the sidenote.&lt;br&gt;Will the future of solidsmack be STsmack</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Marijn</dc:creator><pubDate>Thu, 31 Jul 2008 04:36:24 -0000</pubDate></item></channel></rss>