DISQUS

SolidSmack: What Does a LARGE 3D Interface Look Like?

  • Charles · 1 year ago
    My University (Missouri S&T) had a room that had flicker glass, and a projected image 8' tall. With it you could get stereovision and manipulate things. I saw it in 2001. At least it's a start. Have you seen the new ads for... I think it's Ford? They show goggles and interacting with models.
  • Kevin · 1 year ago
    ....and it runs on a Mac as well :-)
  • ghost-cypher · 1 year ago
    I would love a system like that in Iron Man to be true. I wouldn't go so far to ask for the holo graphics an direct human motion interface. But still all the rest would already be worth the efforts.
    Even if to expensive for home users, but still at work for big companies it would make my day of designing plants and pipeping.
    If I could just get this coul pen and the interface of dragging and matching things, connecting, rearranging and to alter.
  • Josh M · 1 year ago
    I think the Ironman example of engineering and design is phenomenal, we'll be remembering it later on. I've talked about the large multi-touch screens and other display. It interests me because I think the 'flatscreen' is the wrong way to go about viewing 3D. the ironman route is the ticket. I've also done a post on that as well. thanks.
  • ghost-cypher · 1 year ago
    Ah, and by the way: the idiea isn't that new. We've seen simmilar things already in Paycheck, Minority Report and even before that in Jonny Mnemonic (just to mention a few).
    BMW is using 3D interfaces in hud-displays for assambly today already and oil companies use 3D environments and motion capturing with gesture recognition for drill planning.
    So I think, we arent too far away from some of that spectacular looking effects.