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Friday Smackdown: Mechtronic Melee
Mike made this statement...
"Workstation graphics cards are tuned in this regard and call for a more expensive workstations
as it is; despite using Direct 3D or OpenGL."
but in your post where you bolded the AutoDesk's employee quote, it was this...
"where OpenGL graphics drivers actually disable some OpenGL functionality on consumer, game, laptop, and chipset HW so you are forced to purchase the more expensive workstation graphics HW, just so your OpenGL graphics works correctly."
Who is correct here, Mike or the AutoDesk employee? I tend to think the AutoDesk employee is correct here about the "workstation" cards. Mike seems to imply that the price increase for the workstation is justified because they are "tuned". Poppycock, I say. The tuning does not explain why the workstation cards range from $200-$3,000. Do they tune more for the $3,000 workstation card? I think not. Is the hardware that much more expensive for the $3,000 workstation card - nope, not when you compare it to what you get with the top of the line gaming card hardware-wise. They charge that much because what else are you going to use, plain and simple. The argument that OpenGL is open - its crap. Its locking us into hardware that is too pricey for what we are getting. Thats not open at all. I would argue that neither OpenGL or Direct3D is truly "open". Its pick your poison...
With regards to having more exposure to more OS's.... I can understand that OpenGL could have that mark in its favor. But, come on - are people really migrating in droves to MAC or Linux or Unix so they can use SolidWorks there? Are people really clamoring for 3D CAD files on their I Phones? I would find someone at AutoDesk and ask them these same questions. I wouldn't think they would make such a huge change to their product without having thought about these matters. I'd like to see what they have to say.
I would like to know what is Mike's last name and where or who does he work for.
I think he's making the observations that a lot of money is spent on a workstation despite an OpenGL or Direct3D GPU is being used.
What people want with hardware/software are really the same as really intuitive design. "Don't Make me Think." Don't make me pay and have to figure out the right set of options so something doesn't suck. whoever figures this out, has a corner on the market.
Personally I prefer Macs. I'd ditch Windows entirely if SolidWorks was native on OS X.
http://arstechnica.com/articles/paedia/gpu-swee...
I agree that Dassault has become one of Microsoft's pets. They had the chance to keep CATIA V5 on UNIX, but decided to switch to Windows. Even their current V5 UNIX installs run the Windows code in emulation. V6 looks like it's tied even tighter to Windows.
And that is the issue. Regardless of the OpenGL or Direct 3D/X status it is down to the developers to write the applications to utilise whatever system they use. SolidWorks for example uses a lot of Nvidia technology, so you can be sure NVidia make certain that that technology is available ONLY in the quadros (hacks aside).
So who are the villains here? Microsoft? The CAD vendors? No I think the real villains are the card manufacturers who know damn well the hardware is pretty standard and what you are paying for is the driver software which, at the end of the day, needs to be tested in the chosen application by the CAD vendor.
The future? Well I think it will go round full circle. I once owned (still have it) an SGI Visual workstation which had a state of the art OpenGL based graphics system. The processing hardware and graphics systems were all integrated and shared RAM so it was tweakable to the nth degree (should you want to). That system had realtime rendering in 1999. These machines were expensive and they were phased out as the use of standard components took hold. Now with multi cores processing a lot of the graphics grunting can be off loaded to the main CPUs and system RAM - with no graphics performance hit.