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I do sometimes have issues with DOF settings in PhotoWorks.
Imaging you are using a camera, (PhotoWorks brand), when you need to define a focus point with certain area of DOF, how the PhotoWorks is going to achieve this effect? it will try to reduce the aperture or shutter speed--->both will result in lesser light to expose your PhotoWorks film, so, naturally, if you need more DOF effect (narrow down the DOF range) , your scene will become darker, and you have to compensate it manually. (increase no. of light bouncing , or increase the light source brightness)
Below is something I copy from Maxwell Render website. Just for your reference. I found out it's quite useful for Photoworks users as well.
_____________________________________________________________________________
DOF Theory
When you focus on a centric element in your image, areas that are out of focus typically become unsharp. This phenomenon is called Depth of Field (DOF).
DOF Practice
The DOF amount depends on the fstop (An important notion in optics, fstop expresses the diameter of the entrance pupil in terms of the effective focal length of the lens. fstop is the quantitative measure of lens speed in photography. The smaller the fstop, the smaller the DOF, meaning only a small area of the image will be in focus.) value and the lens diameter, so the Focal length dictates the amount of DOF. Decrease the fstop value and/or the lens diameter for a more exaggerated contrast between areas that are in focus (sharp) and areas that are out of focus (blurred).
http://think.maxwellrender.com/dof_cue_tool-111...
A very good article here: one thousand times better than mine explaination:
http://en.wikipedia.org/wiki/Depth_of_field
Here is my render:
http://img168.imageshack.us/my.php?image=velgxx...
1. We are discussion PhotoWorks DOF issues, your comments is not helpful at all.
2. Blender is not a plugin of SolidWorks.
3. Your render is not that good to convince me that it can kick PhotoWorks's ass.
http://en.wikibooks.org/wiki/Blender_3D:_Import...
The only problem is that you have to learn some blender.
I had normally just used indirect lighting, and used photoshop to create a post-rendering DOF. But with time restraints at work becoming tighter, I started to try to use DOF in conjunction w/ ind. ill. to pop out some renderings w/ little or no post photoshopping.
Thanks for all the comments.
I'm a newbie on photoworks 2008. I dont have an OPENGL option on my rendering preview. How do I turn it on?