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<rss version="2.0"><channel><title>SolidSmack - Latest Comments in SolidSmack Mystery Meat: Assembly Features For Weldments</title><link>http://solidsmack.disqus.com/</link><description>SolidWorks 3D CAD Technology Design Blog</description><language>en</language><lastBuildDate>Sat, 25 Oct 2008 02:35:09 -0000</lastBuildDate><item><title>Re: SolidSmack Mystery Meat: Assembly Features For Weldments</title><link>http://www.solidsmack.com/solidworks-tip-question-assembly/2008-05-22/#comment-3291850</link><description>One can add a display state and select that in the assembly properties.  I wonder if this option is available in the weldment assembly?  The new box select option would allow one to also hide the items that are not needed in the view/section.  One can select the items that need to be shown, invert the selection to hide the items not needed and perhaps the weldments that don't need to be shown in the view/section.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Paul Shane</dc:creator><pubDate>Sat, 25 Oct 2008 02:35:09 -0000</pubDate></item><item><title>Re: SolidSmack Mystery Meat: Assembly Features For Weldments</title><link>http://www.solidsmack.com/solidworks-tip-question-assembly/2008-05-22/#comment-1309755</link><description>Yes, it will work in 2007</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">aWhatmough</dc:creator><pubDate>Tue, 27 May 2008 20:19:45 -0000</pubDate></item><item><title>Re: SolidSmack Mystery Meat: Assembly Features For Weldments</title><link>http://www.solidsmack.com/solidworks-tip-question-assembly/2008-05-22/#comment-1309754</link><description>ALbert, will that work in SW2007?</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Greg</dc:creator><pubDate>Tue, 27 May 2008 17:39:23 -0000</pubDate></item><item><title>Re: SolidSmack Mystery Meat: Assembly Features For Weldments</title><link>http://www.solidsmack.com/solidworks-tip-question-assembly/2008-05-22/#comment-1309756</link><description>you can insert a split feature... this will take each solidbody and make it its own part... then you can form a sub assembly from the split feature.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">aWhatmough</dc:creator><pubDate>Sun, 25 May 2008 21:14:29 -0000</pubDate></item><item><title>Re: SolidSmack Mystery Meat: Assembly Features For Weldments</title><link>http://www.solidsmack.com/solidworks-tip-question-assembly/2008-05-22/#comment-1309753</link><description>Hey John. I'm talking about doing all the cuts in the model. even the sections. Think of those fancy cut-away you see of motors or tools. There's no way to do all those cuts in a drawing. So, just make the cuts in the model and then when you get to the drawing, add some hatching if needed to the cut surfaces. does that make more sense?</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Josh</dc:creator><pubDate>Fri, 23 May 2008 07:20:43 -0000</pubDate></item><item><title>Re: SolidSmack Mystery Meat: Assembly Features For Weldments</title><link>http://www.solidsmack.com/solidworks-tip-question-assembly/2008-05-22/#comment-1309752</link><description>Thanks guys - I tried it with configurations but a section view takes on the config of the view it's taken from - I can't have a plan view let's say of a part, section it through the middle and only have a slice about a foot thick (for instance). Is that what you mean - have one config for the main view and another for the section view?</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">John</dc:creator><pubDate>Thu, 22 May 2008 18:54:58 -0000</pubDate></item><item><title>Re: SolidSmack Mystery Meat: Assembly Features For Weldments</title><link>http://www.solidsmack.com/solidworks-tip-question-assembly/2008-05-22/#comment-1309751</link><description>I'm thinking that I would add configurations for each cutout I need in the weldment part.  I try to avoid as many extra views as possible to help things rebuild faster and I don't enjoy manipulating the sketches for broken out sections. It's just much easier to make the cuts in the model.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Josh</dc:creator><pubDate>Thu, 22 May 2008 16:01:52 -0000</pubDate></item><item><title>Re: SolidSmack Mystery Meat: Assembly Features For Weldments</title><link>http://www.solidsmack.com/solidworks-tip-question-assembly/2008-05-22/#comment-1309750</link><description>I suppose I would copy the view, create a broken out section view, and select the whole view.  then you can make it any depth.  Would that work in your situation?</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jason Q</dc:creator><pubDate>Thu, 22 May 2008 10:08:02 -0000</pubDate></item><item><title>Re: SolidSmack Mystery Meat: Assembly Features For Weldments</title><link>http://www.solidsmack.com/solidworks-tip-question-assembly/2008-05-22/#comment-1309749</link><description>I really would love for SW to treat weldments as assemblies - in other words give us all of the assembly features in weldments - particularly in the drawing environment. One think I would like to know how you guys are doing it is limiting the depth of a section cut in a weldment drawing. In an assembly it can easily be done just drag how far back you want the cut to go (how much is shown behind the actual cut plane). In a weldment - sections you create go on forever - showing everything. I know you can show only cut members where the only objects it displays are those up against the cut plane but that's not standard drafting practice. Any suggestions are welcome.....</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">John</dc:creator><pubDate>Thu, 22 May 2008 09:46:35 -0000</pubDate></item></channel></rss>