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Bruce Wayne should own one of these.. I love the gallardo thought, that thing is usable, if a little bit lairy... I saw a guy nearly ground one on a speed ramp in a car park last year - guy was shi**ing bricks.
They use ICEM for technical surfacing, god know what they use for engineering, I'm using Catia.
I went on a tour of the Ferrari factory in Marranello years ago - opens your eyes as to how these things get built.. Its not as "high tech" as you might imagine. But that's another story..
Imagine having on of these (http://en.wikipedia.org/wiki/Image:Lamborghini_...) coming up in your rear view mirror.. Like Jay Z says - you "got two choices y'all pull over the car or bounce on the double put the pedal to the floor"
Wait till you see the Cockpit.
I just can't believe it...
I had a question in mind, I'm not so great with SolidWorks, but can this be done using it?
I know the Reventon can be designed using programs like Rhinoceros... but can SolidWorks do so ??
ICEM's used pretty much up to first fillet and flange, then something else (I'm guessing Catia, maybe Unigraphics at a push) is used to develop onto those surfaces to engineer the Body in White.. Powertrain is probably done with Pro/E..
Christ knows what they actually style these things with - probably Alias - maybe even the old way - pens, paper, clay..
First stage is Styling - this is where the aesthetic form of the vehicle is defined - using a range of tools like alias autostudio, some ICEM, althought its rare in styling. Once you have your design approved and frozen, you then move on to:
Technical Surfacing: this sees the styling concept taken up a notch, every surface that appears on that vehicle (inside and out) is created as a high quality surface to surface skin of the vehicle. The term First Fillet and Flange is used a lot (although not exclusively) used to describe where you stop with the Tech Surfacing workflow. Where body panels end or interact with others, you create the fillet and the flange that are used for the joint or edge. This gives the designer the ability to have exact control over the appearance, in terms of shut lines, panel gaps etc. This is usually done with a tool like Autostudio or ICEM Surf - there are also specialised tools for analysing the gap and flish etc etc (blatant plug but this stuff rocks (http://www.mcadonline.com/index.php?option=com_...)
Once that's done, you then move onto Body in White and Engineering. Body In White is the end result of taking those Technical Surfaces and creating the body panels and the class B surfaces behind them that turn it from a surface into a manufacturable part. Engineering is adding all the other stuff, interior, mechatronics powertrain, drivetrain, harnessing etc etc etc
WIth all this in mind, its worth remembering that if anyone ever claims that a car was "designed" in their software, chances are, its horse shit..
SolidWorks made a big splash about Koenigsegg using their tools to "design the CCR" - truth is, they used SolidWorks to do the engineering and analysis , the Tech Surfacing was done in ICEM Surf - the thing is an incredible looking car, that's nothing to do with SolidWorks - its enabling of its performance on the other, is.
(http://www.solidworks.com/pages/successes/views...).
Well, it's not going that far :D , but Shukran = Thanks = Merci = Danke