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-that i hope is what will happen here. if solidworks wants to ease the transition they may want to consider offering both rendering programs and then maybe by SW 2010 complete the transition.
Thanks for the link and pointing out that 360 is available for download. I've been excited to get into rendering for a while without jumping full on into Photoworks and this looks like a great package. Hopefully SW (or blogs) provide enough documentation to really find out it's power.
I was one of the alpha group with Rob R and co. and there a a few things the users need to know about. First off PhotoView will use as many processors as you can throw at it - I'm running a Quad Core and it flies. On an 8 core Mac it will run even faster. I'm not sure what the status is on 64 bit though.
PhotoView is designed to read the materials you apply in Solidworks. You might notice that many of the environments and materials available in RealView are the same? Thats the idea. Set up the materials in RealView and transfer to PhotoView for rendering and tweaking. There are a few minor issues still to be worked out but it is pretty accurate. There is no return from PhotoView to SolidWorks - so if you change the material in PhotoView it is not updated in SolidWorks.
Right now there is no support for decals or custom backgrounds or materials - probably due to the link with RealView, but I expect this will come.
If you save your image as a format that can handle an alpha channel (eg TIFF, PNG etc) PhotoView writes this into the file automatically to allow easy compositing in Photoshop, so that way you can get rid of the rendered background or merge into a photograph.
All in all this is my no.1 best feature in SolidWorks 2009. Yes it is similar to Hypershot. Hypershot does some things better, some not so good. The two can exist side by side.
I think the current plan is to include PhotoView with Professional and Premium but not Standard. This in itself opens the door to Hypershot for Standard users (especially in non USA areas). The BIG question for me though (as a Standard user) is whay Luxology are going to do with the partnership now. Presumably they can now handle the SolidWorks file format? Does this mean Modo will read and write the SolidWorks format? Modo is a $895 package - substantially LESS than a Standard user would pay to upgrade to Professional. Time will tell!
sad that it isn't coming with standard. I would think you could get wider adoption by making it more accessible to users. some things you just don't want to make the user pay for, but I guess it could weed out those that are using features in the Pro version. oh well. I'm a standard user too, so I'll be outta luck or looking at Hypershot after SP00 hits.
Thanks again for the clearing up some question I and others had.
A GOOD IDEA FOR THE COMPANY
Smart move by solidworks! Modo render is still the fastest as compared to bunkspeed or maxwell IMO.
Hope there will be more of MODO integrated options such as UV mapping, texture paining, that can be found within solidworks in the near future.
http://3dvision.com/wordpress/index.php/2008/11...
PhotoView360++
Excellent post!
Have you had any luck recently with changing the "reflection plane"? I can't seem to find a way to re-orient the model with respect to the reflection plane either and am beginning to think it is fixed with respect to a plane in Solidworks.
Thanks!
-Dustin
I tried a lot of these products and some are a great balance between performance and user-friendliness.
THIS IS NOT. It's so bad, both in performance and bugs, I don't know where to start, so I won't bother....
(professional consumer product designer)
But, it can't do straight on, normal to surface views.
Any Ideas would be great.