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SolidSmack
SolidWorks 3D CAD Technology Design Blog
Oh, the tangled web of 3D CAD hardware and software. It spans between the cracks of ultimate compatibility for the software, ultimate confusion for the user and sticks to you right after walking through the door of deciding what computer to buy.
SolidWorks uses the OpenGL graphics API. ... Continue reading »
SolidWorks uses the OpenGL graphics API. ... Continue reading »
10 months ago
10 months ago
10 months ago
A couple of points to re-emphasize. What intrigues me most about support of DirectX/Direct3D is the graphics hardware available that could run CAD software much better at a much lower price. Case in point is the new ATI 4850/4870 graphics engines. These are absolute performance monsters compared to the nVidia Qaudro line. Pound for pound they can compute much faster and have fatter lanes for transferring data back and forth. For around 200-300 dollars one of these can be had. To get the most comparable hardware solution for a "CAD workstation card" - you would have to spend thousands of dollars more - silly. It seems the OpenGL market is charging the CAD workstation market more - because it can. The bolded section in your post from the AutoDesk employee does confirm this idea.
Secondly - it seems like SolidWorks may be married to OpenGL becuase of the Real View fluff. In my mind I would rather have acess to a 200-300 card that could best anything currently costing thousands of dollars versus having real view capability. Real view doesn't really provide much value to me. Others may disagree. As hardware gets better and we see programs like PhotoView 360 used more - it may get to a point where PhotoView 360 is being used all the time - and realview goes away and the benefit of OpenGL as far as graphics eye candy becomes moot.
As far as MAC users are concerned... Charles Culp made an excellent point for MAC users running SolidWorks under dual boot. If SolidWorks did support DirectX - then MAC users would be able to use the card that came with their computer to properly drive SolidWorks. Now thats some irony - DirectX could actually help MAC users with running SolidWorks under dual boot.
10 months ago
That's a great point about the Mac users as well. Even did a post on modding a GT to Quadro on a Mac. Would be nice if they didn't have to do that.
10 months ago
10 months ago
10 months ago
10 months ago
***Al had to delete your post. it had all your contact info in it! you're right though. we can find much better stuff to do over there. what am I thinkin.
9 months ago
Portable platform independent standards are coming about in nearly all other sectors of software allowing users to store information in the 'cloud' and developers to create platform independent web and desktop apps allowing users to take their information anywhere on anything they want.
Strangely enough CAD and 3D modeling developers have become the lame duck; following at a very protracted pace to the rest of the industry to embrace open standards (we still don't have an open source answer for DWG; which Autodesk controls ruthlessly).
Honestly I view this as very bad for the industry as a whole. As users continue to switch in droves to alternative Operating Systems (Mac OSX, Linux, even a few UNIX) and methods of communication and work (smart phones, light laptops without the horsepower to run many things) fleeing the junk that is Vista, and Windows Mobile they will increasingly demand open standards so that they can access their own information anywhere and on anything.
To illustrate the point, PC World (perhaps the most widely accepted 'geek' magazine by non-geeks) had an article this month about switching to Linux for small business to avoid the Vista and the ever increasing fees associated with Microsoft per-seat licensing for servers.
As pointed out several places Direct3D is mainly used on computer games, for which there has been a declining demand on the actual PC. Portable (Nintendo DS) and console (Wii, PS3, XBox) games tend to, and have been, the path to big money in gaming for a long time. Much of the software development for these systems and for Direct 3D and OpenGL has been to support advanced quick-render, shader, and VR developments. While this does benefit CAD rendering with more realistic and quick rendering it does not focus on primary 'primitive' object modeling and parametric approaches rapidly gaining steam in the industry. Workstation graphics cards are tuned in this regard and call for a more expensive workstations
as it is; despite using Direct 3D or OpenGL.
Any way you slice it it seems that the CAD industry is just needs to pull their heads out of their own rear-ends and see what is happening all around.
I'm in support of OpenGL but it would be equally beneficial if Microsoft just opened up it's Direct 3D and Direct X implementations.
4 months ago
Those Autodesk's member's quotes look like one of those joke posts you know.
.
We can see their marketing department's good work everywhere nowadays. Thought, this is their only department that actually does a good work.
.
[ ]'s
3 months ago
Solidworks will likely be looking to move into Open CL as it's both Open GL friendly (allowing for code reuse) and it brings the power of GPU's to Simulation analysis (FEA is GPU friendly).
3 weeks ago
3 weeks ago