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3D Creature Makin’ Fun with Spore Creature Creator

Started by Josh M · 10 months ago

I’ve been playing with the Spore 3D Creature Creator for the past couple days and I gotta say it is one of the funnest, most addictive ways to create creatures that I’ve ever seen. Not only that, the 3D controls and manipulation are just amazing. It’s dr ... Continue reading »

6 comments

  • "think about what 3D CAD would be like if it was this simple"

    Already done, and exactly what I asked myself some time ago; recently wrote about this in Part 15 of a series on next gen product development tools.
  • Sven, so nice to see somebody use "semantics" and "extensible" along with CAD. Everyone read that post, especially devs.
  • Ok, Josh and csven, (and Igori), you sucked me it! I'm traveling to Florida and spent some of last night in the Georia hotel room with my 14 year old making creatures.

    Always love interesting UI's that come around. Lego Mindstorms had a nice one a few years ago for programming.
  • I'm following this fairly closely (have had a "spore" search feed for some months now) and the response to the UI is impressive. However, it's somewhat difficult to make "products" when limbs are looking around or stretching or whatever, so I'll be grateful when the game ships so we get to play with the tame tools (vehicles, buildings, etc).
  • I am gagging to play the game. I've been thinking about creating more stuff in the creature creator and wondering what the possibilities will be with the items in the game and then seeing how it all acts together in a system. Now that the kind of VR world I can get into. I'm hoping they have parts of the game where you can collaborate together. Seems like it should.
  • @Josh - this is a "single-player social" game, so I don't believe we'll see any collaboration beyond the sharing of creatures & creations (and through the online Sporepedia only it seems; not through an application interface).

    -

    So far people are doing what I (and no doubt EA/Maxis) expected: pushing the envelope of acceptable content. There will likely continue to be discussion surrounding censorship, but I'm now focused on the tools *as* tools and the very restrictive EULA governing them. To that end, I've shared some links with the person behind the Virtually Blind blog. Hopefully he'll be covering the ongoing issues, as they seem especially timely in lieu of the "Meshwerks vs Toyota" copyright decision.

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